This isn’t a huge issue in some games, where movement feels good, but in a VR game where you’re using the gamepad to walk, lots of exploration can be nauseating. At any time you can bring up an objective list, but there’s no objective marker to follow. Play There’s also the issue of trying to navigate this world and accomplish your goals, which is an unnecessary hassle. Sometimes HIGS will explicitly call that out to alert you, but other times he won’t say anything at all. Making you experiment to figure out how to solve a puzzle and then punishing you for that experimentation is not a good combination.There are also times where you can command Laika to roar and scare animals so they move or drop something, but that ability is so rarely used that it’s often an afterthought. But if you don’t take it and you need it later, you’ll need to backtrack or just kill yourself to reset the checkpoint and try again. When you die the checkpoints are too unforgiving, so you’re never sure if hauling something along is worth the hassle. Sometimes you need to drag a tool or a piece of debris along with you, and sometimes you can but don’t need to. While maybe half of the puzzles are clear enough, the other half left me wondering what the heck I was supposed to be doing, which is much different (and worse) than a good puzzle making me wonder how I’m supposed to accomplish the goal. Unfortunately, as I mentioned before, getting through these environments can result in literal headaches. It feels like a space that has been lived in by a real, lonely human being just trying to get by. Posters hang beside crucial equipment and spare parts have been assembled into makeshift gadgets like some kind of futuristic LEGO sets. It’s an excellent blend of both a life-support pod and a kid’s bedroom. At the very beginning, you have a moment to look through Robin’s makeshift home. It’s not uncommon to peer up and see a massive section of a ship jutting into the sky like it’s another snow-capped mountain.Ĭrytek’s environmental storytelling is also on point. And because your crashed spacecraft was quite massive, the incredibly scenic environments are littered with white and silver space-age materials which contrast well against the natural look. Looming cliffs tower overhead and bubbling tar pits look so thick and gooey you can almost smell the sulfur. Lush jungles of twisted trees of all types crawl with wildlife big and small. No matter where you look, the world of The Journey is beautiful. The premise of searching for other humans is simple but intriguing enough, but it’s really all in the service of showing you new environments – which are Robinson’s double-edged sword. He’s well acted and occasionally a bit funny, but Portal 2’s Wheatley he is not. You are Robin, the lone survivor, a young boy whose only company is a an adorable hide-and-seek-playing pet T-Rex named Laika (they’re cute when they’re still small) and a floating AI ball called HIGS. The tale begins one year after your massive spaceship crash lands on an alien planet that happens to be populated by prehistoric Earth creatures. That’s the core loop of Robinson, a not-so-subtle futuristic/prehistoric take on Robinson Crusoe.
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